![]() So, recently I went into the game's files and found something very interesting, ![]() Termingamer2-JD ( talk) 10:39, 10 August 2015 (EDT) the debug font is back!ĭbgfont.nclr combined they are the debug font! - The preceding unsigned comment was added by Harmjan123 ( talk Also they don't function, because they're just static images. I think someone at did and it simply loaded a black screen. Has anyone tried to replace the demo menu with the Mario Kart DD styled one? If yes, are they working or are they just broken? - Mspeter97 ( talk) 12:27, 29 September 2014 (EDT) So would somebody do that?- 8SomaCruzes ( talk) 21:50, 10 July 2014 (EDT) It's file name is "SEQ_COURSE_IN_FANFARE". ![]() I was looking through the game again, and I found an unused track. He was replaced by Dry Bones in the final game. Third screen - kart modifier, up and down to change entry, right and left to change valuesįourth screen - stage modifier, left and right to change entryĪs you can see, the cups were originally ordered by console.Īnd another code, which lets you play as "E.Gadd", who uses toads model as a placeholder Second screen - character modifier, up and down to change entry, right and left to change values Sixth screen - stage modifier, left and right to change entry Third screen - character modifier, up and down to change entry, right and left to change valuesįourth screen - kart modifier, up and down to change entry, right and left to change valuesįifth screen - no idea, 4 entries to choose from, x changes which character you will take control of Second screen - cc modifier, right and left to change values The wiki that originally held these details seems to be down, so I'll be sharing these vague notes that I kept.įirst screen - use left and right, 5 different values to choose from These are codes that I made from a long time ago for the kiosk demo (almost 4 years) There's also many themes from the final that are in the prototype's data, but unused (again, similar to that Sonic 2 proto) Geno2925 18:54, 8 August 2013 (EDT) But I will do it now.- Hiccup 05:08, 19 July 2013 (EDT) MusicĬonsidering how all the music in this prototype is different from the final, due to either tempo changes or soundfont changes, I'm surprised no one has put up ALL the music from this prototype, like was already done for the Sonic 2 Simon Wai prototype. Luigi442wii The YT video will be fine, as long as it is the original unedited track and is converted to OGG with Audacity (which is cross-platform). The only time I used OGG was when I once had a netbook running Linpus Linux Lite, and I don't have that anymore. I don't know any other way to do this apart from converting jimbo390's SEQ_CIRCUIT2 video on YouTube to MP3 then converting the MP3 to OGG. It's great that you added those unused courses and such to the page, but.dafuq? - WarioBarker 06:25, 13 August 2012 (EDT) Instead, you take the entire rest of this Wiki to task for not doing it already. OGG, upload it here, add to page with info, done (alternately, add info and to-do to page, done). It definitely fits the definition of "unused" for this Wiki, soooo.why didn't you add it to the page yourself? Rip.Why has no one put this in the page yet? It should be classed as unused as you cannot hear it during normal play (as you must use a code to hear it or you need to look in the sound_data.sdat.) It is a placeholder song, which is used on all the unused courses and courses without their own music in the demo (DK Pass, Rainbow Road, etc.) - User:luigi442wii I also really doubt it is a "test" map as the article currently states. It seems too much that it was designed specifically for this game, with narrow road on the turns and relatively tame changes in elevation, not to mention no crazy gravity changes. ![]() While the pipes do fit with the games, I really doubt it is from F-Zero X. Does anybody else feel that this may be true? - Dr.MarioX 20:37, 4 August 2012 (EDT) However, I haven't seen a matching track yet (I haven't played F-Zero X in awhile though). I have this funny feeling that the Dokan Course was taken directly from F-Zero X because of how the track is laid out and how textures are used.
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